# Buttons rollover help text
# Note 1 when it says "(%d)" basic 20% chance cost for investment shall be inserted
# Note 2 "F2" -- "F9" keys have been used.
# Note 3 alt+F4 has been used for "Exit Europa"

# upper is instant rollover text
# lower is delayed rollover text


generic = {
	id = "BUTTON_BURN_TP"
	bitmap = "BUTTON_0999"
	lower = ""
	upper = ""
	}

press = {
	id = "BUTTON_MISSIONARY"
	bitmap = "empty.bmp"
	background = "BTN_MISSIONARY.BMP"
	upper = "BUTTON_0998"
	lower = ""
	}


generic = {
	id = "BUTTON_BUILD_SHIPYARD"
	bitmap = "BUTTON_0001"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_BUILD_BARRACK"
	bitmap = "BUTTON_0002"
	lower = ""
	upper = ""
	}


generic = {
	id = "BUTTON_VIEW_EYR_PAGE"
	bitmap = "BUTTON_0003"
	lower = ""
	upper = ""
	}


generic = {
	id = "BUTTON_QUICK_SAVE"
	bitmap = "BUTTON_0004"
	shortcut = F3
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_QUICK_LOAD"
	bitmap = "BUTTON_0005"
	shortcut = F4
	lower = ""
	upper = ""
	}



generic = {
	id = "BUTTON_CANCEL_CONSTRUCTION"
	bitmap = "BUTTON_0006"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_LOCATE_ARMIES"
	bitmap = "BUTTON_0007"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_LOCATE_NAVIES"
	bitmap = "BUTTON_0081"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_LOCATE_CONQUISTADORS"
	bitmap = "BUTTON_0009"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_LOCATE_EXPLORERS"
	bitmap = "BUTTON_0010"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_LOCATE_COLONIES"
	bitmap = "BUTTON_0011"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_LOCATE_TP"
	bitmap = "BUTTON_0012"
	lower = ""
	upper = ""
	}



generic = {
	id = "BUTTON_OFFER_A_LOAN"
	bitmap = "BUTTON_0013"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_SELECT_ALL"
	bitmap = "BUTTON_0014"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_REORGANISE"
	bitmap = "BUTTON_0015"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_VIEW_PROVINCE"
	bitmap = "BUTTON_0016"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_ENTER_PROVINCE"
	bitmap = "BUTTON_0017"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_PLACE_COLONIST"
	bitmap = "BUTTON_0018"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_PLACE_TRADER"
	bitmap = "BUTTON_0019"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_VIEW_COUNTRY"
	bitmap = "BUTTON_0020"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_SEND_DIPLOMAT"
	bitmap = "BUTTON_0021"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_ALLOW_TRADE"
	bitmap = "BUTTON_0022"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_REFUSE_TRADE"
	bitmap = "BUTTON_0023"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_VIEW_PORT"
	bitmap = "BUTTON_0024"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_SEND_MERCHANT"
	bitmap = "BUTTON_0025"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_VIEW_COT"
	bitmap = "BUTTON_0026"
	lower = ""
	upper = ""
	}




press = {
	id = "BUTTON_VP"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	shortcut = F2
	upper = "BUTTON_0027"
	lower = ""
	}

press = {
	id = "BUTTON_SET_BUDGET"
	bitmap = "empty.bmp"
	background = "BTN_TREASURY.bmp"
	upper = "BUTTON_0028"
	lower = "BUTTON_0029"
	}

press = {
	id = "BUTTON_VIEW_FINANCIAL"
	bitmap = "empty.bmp"
	background = "BTN_BUDGET.bmp"
	upper = "BUTTON_0030"
	lower = "BUTTON_0031"
	}



press = {
	id = "BUTTON_VIEW_LAND"
	bitmap = "empty.bmp"
	background = "BTN_ARMY.bmp"
	upper = "BUTTON_0032"
	lower = "BUTTON_0033"
}

press = {
	id = "BUTTON_VIEW_NAVAL"
	bitmap = "empty.bmp"
	background = "BTN_NAVY.bmp"
	upper = "BUTTON_0034"
	lower = "BUTTON_0035"
}





press = {
	id = "BUTTON_MISSION"
	bitmap = "empty.bmp"
	background = "BTN_MISSIONS.bmp"
	shortcut = F2
	upper = "BUTTON_0036"
	lower = "BUTTON_0037"
	}



press = {
	id = "BUTTON_MAPMODE_RESOURCE"
	bitmap = "empty.bmp"
	background = "BTN_MAPMODE_RESOURCE.bmp"
	shortcut = e
	upper = "BUTTON_0038"
	lower = ""
	}

press = {
	id = "BUTTON_MAPMODE_POLITICAL"
	bitmap = "empty.bmp"
	background = "BTN_MAPMODE_POLITICAL.bmp"
	shortcut = p
	upper = "BUTTON_0039"
	lower = ""
	}

press = {
	id = "BUTTON_MAPMODE_NORMAL"
	bitmap = "empty.bmp"
	background = "BTN_MAPMODE_NORMAL.bmp"
	shortcut = n
	upper = "BUTTON_0040"
	lower = ""
	}


press = {
	id = "BUTTON_GAME_SETTING"
	background = "BTN_GAME_SETTING.BMP"
	bitmap = "empty.bmp"
	shortcut = F10
	lower = "BUTTON_0041"
	upper = ""
	}


press = {
	id = "BUTTON_VIEW_STATISTICS"
	background = "BTN_EYR.BMP"
	bitmap = "empty.bmp"
	shortcut = F6
	lower = "BUTTON_0042"
	upper = ""
	}

press = {
	id = "BUTTON_ZOOM_IN"
	background = "BTN_ZOOM_IN.bmp"
	bitmap = "empty.bmp"
	shortcut = +
	lower = "BUTTON_0043"
	upper = ""
	}

press = {
	id = "BUTTON_ZOOM_OUT"
	background = "BTN_ZOOM_OUT.bmp"
	bitmap = "empty.bmp"
	shortcut = -
	lower = "BUTTON_0044"
	upper = ""
	}



press = {
	id = "BUTTON_INVEST_IN_STABILITY"
	bitmap = "empty.bmp"
	background = "btn_boost.bmp"
	lower = "BUTTON_0045"
	upper = ""
	}

press = {
	id = "BUTTON_INVEST_IN_PRODUCTION_EFFICIENCY"
	bitmap = "empty.bmp"
	background = "btn_boost.bmp"
	lower = "BUTTON_0046"
	upper = ""
	}

press = {
	id = "BUTTON_INVEST_IN_TRADE_EFFICIENCY"
	bitmap = "empty.bmp"
	background = "btn_boost.bmp"
	lower = "BUTTON_0047"
	upper = ""
	}



press = {
	id = "BUTTON_LAND_TECHNOLOGY"
	bitmap = "empty.bmp"
	background = "btn_boost.bmp"
	lower = "BUTTON_0048"
	upper = ""
	}

press = {
	id = "BUTTON_NAVAL_TECHNOLOGY"
	bitmap = "empty.bmp"
	background = "btn_boost.bmp"
	lower = "BUTTON_0049"
	upper = ""
	}



press = {
	id = "BUTTON_PAUSE"
	bitmap = "empty.bmp"
	background = "pause_button.bmp"
	lower = "BUTTON_0050"
	upper = ""
	}




lighted = {
	id = "BUTTON_BUILD_BAILIFF"
	bitmap = "empty.bmp"
	background = "bailiff.bmp"
	lower = "BUTTON_0051"
	upper = ""
	}

lighted = {
	id = "BUTTON_BUILD_CITYRIGHTS"
	bitmap = "empty.bmp"
	background = "mayor.bmp"
	lower = "BUTTON_0052"
	upper = ""
	}

lighted = {
	id = "BUTTON_BUILD_COURTHOUSE"
	bitmap = "empty.bmp"
	background = "sheriff.bmp"
	lower = "BUTTON_0053"
	upper = ""
	}



lighted = {
	id = "BUTTON_BUILD_MANUFACTORY"
	bitmap = "empty.bmp"
	background = "manufacturies.bmp"
	lower = "BUTTON_0054"
	upper = ""
	}

lighted = {
	id = "BUTTON_BUILD_ARMY"
	bitmap = "empty.bmp"
	background = "barracks.bmp"
	lower = "BUTTON_0055"
	upper = ""
	}

lighted = {
	id = "BUTTON_BUILD_NAVY"
	bitmap = "empty.bmp"
	background = "port.bmp"
	lower = "BUTTON_0056"
	upper = ""
	}

lighted = {
	id = "BUTTON_EXPAND_FORTRESS"
	bitmap = "empty.bmp"
	background = "fort.bmp"
	lower = "BUTTON_0057"
	upper = ""
	}

lighted = {
	id = "BUTTON_LOANS"
	bitmap = "empty.bmp"
	background = "bank.bmp"
	lower = "BUTTON_0058"
	upper = ""
	}


lighted = {
	id = "BUTTON_DIPLOMACY_MINISTER"
	bitmap = "empty.bmp"
	background = "embassy.bmp"
	lower = "BUTTON_0059"
	upper = ""
	}
lighted = {
	id = "BUTTON_CHURCH"
	bitmap = "empty.bmp"
	background = "church.bmp"
	lower = "BUTTON_0060"
	upper = ""
	}



lighted = {
	id = "BUTTON_PLACE_MERCHANT"
	bitmap = "empty.bmp"
	background = "merchant.bmp"
	lower = "BUTTON_0061"
	upper = ""
	}




press = {
	id = "BUTTON_DIPLOMAT"
	bitmap = "empty.bmp"
	background = "BTN_DIPLOMAT.bmp"
	upper = "BUTTON_0062"
	lower = ""
	}

press = {
	id = "BUTTON_MERCHANT"
	bitmap = "empty.bmp"
	background = "BTN_MERCHANT.bmp"
	upper = "BUTTON_0063"
	lower = ""
	}


press = {
	id = "BUTTON_COLONIST"
	bitmap = "empty.bmp"
	background = "BTN_COLONIST.BMP"
	upper = "BUTTON_0064"
	lower = ""
	}


press = {
	id = "BUTTON_DECLARE_WAR"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0065"
	lower = "BUTTON_0066"
	}
press = {
	id = "BUTTON_DECLARE_WAR_CB"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0067"
	lower = "BUTTON_0068"
	}

press = {
	id = "BUTTON_DECLARE_WAR_TEMP_CB"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0069"
	lower = "BUTTON_0070"
	}

press = {
	id = "BUTTON_DECLARE_WAR_ON_AGAINST"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0071"
	lower = "BUTTON_0072"
	}



press = {
	id = "BUTTON_OFFER_PEACE"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0073"
	lower = "BUTTON_0074"
	}


press = {
	id = "BUTTON_BAN_FROM_ALLIANCE"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0075"
	lower = "BUTTON_0076"
	}




press = {
	id = "BUTTON_VASSAL"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0077"
	lower = "BUTTON_0078"
	}


press = {
	id = "BUTTON_MILITARY"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0079"
	lower = ""
	}


press = {
	id = "BUTTON_DYNASTIC"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0080"
	lower = ""
	}



press = {
	id = "BUTTON_CANCEL_VASSALIZATION"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0081"
	lower = "BUTTON_0082"
	}





generic = {
	id = "BUTTON_SPLIT_ARMY"
	bitmap = "BUTTON_0201"
	shortcut = s
	lower = "BUTTON_0083"
	upper = ""
	}

generic = {
	id = "BUTTON_REORGANISE_ARMY"
	bitmap = "BUTTON_0202"
	shortcut = r
	lower = "BUTTON_0084"
	upper = ""
	}


press = {
	id = "BUTTON_CREATE_DETACHMENT"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	shortcut = d
	lower = "BUTTON_0085"
	upper = ""
	}

generic = {
	id = "BUTTON_CREATE_UNIT"	
	bitmap = "BUTTON_0203"
	lower = "BUTTON_0086"
	upper = ""
	}


generic = {
	id = "BUTTON_DISBAND_ARMY"
	bitmap = "BUTTON_0204"
	shortcut = DEL 
	lower = "BUTTON_0087"
	upper = ""
	}


generic = {
	id = "BUTTON_ASSAULT"
	bitmap = "BUTTON_0205"
	shortcut = a
	lower = "BUTTON_0088"
	upper = ""
	}

generic = {
	id = "BUTTON_DETACH_SIEGE"
	bitmap = "BUTTON_0206"
	shortcut = s
	lower = "BUTTON_0089"
	upper = ""
	}

generic = {
	id = "BUTTON_CREATE_COVER"
	bitmap = "BUTTON_0207"
	shortcut = c
	lower = "BUTTON_0090"
	upper = ""
	}


generic = {
	id = "BUTTON_MERGE"
	bitmap = "BUTTON_0208"
	shortcut = g
	lower = "BUTTON_0091"
	upper = ""
	}


generic = {
	id = "BUTTON_RAISE_WAR_TAXES"
	bitmap = "BUTTON_0209"
	lower = "BUTTON_0092"
	upper = ""
	}


generic = {
	id = "BUTTON_TAKE_BANK_LOAN"
	bitmap = "BUTTON_0200"
	lower = "BUTTON_0093"
	upper = ""
	}

generic = {
	id = "BUTTON_KILL_NATIVES"
	bitmap = "BUTTON_0210"
	shortcut = k
	lower = "BUTTON_0094"
	upper = ""
	}



generic = {
	id = "BUTTON_OFFER_LOAN"
	bitmap = "BUTTON_0211"
	shortcut = o
	lower = "BUTTON_0095"
	upper = ""
	}
generic = {
	id = "BUTTON_GIFT"
	bitmap = "BUTTON_0212"
	shortcut = g
	lower = "BUTTON_0096"
	upper = ""
	}





generic = {
	id = "BUTTON_UNLOAD_ARMY"
	bitmap = "BUTTON_0213"
	shortcut = u
	lower = "BUTTON_0097"
	upper = ""
	}





#
#
# EDITOR BUTTONS
#
#


generic = {
	id = "BUTTON_EDITOR_CITY"
	bitmap = "BUTTON_0098"
	upper = "BUTTON_0099"
	lower = ""
	up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT BUTTON_EDITOR_CITY BUTTON_EDITOR_TERRAIN BUTTON_EDITOR_DELETE}
	}

generic = {
	id = "BUTTON_EDITOR_PORT"
	bitmap = "BUTTON_0100"
	upper = "BUTTON_0101"
	lower = ""
	up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT BUTTON_EDITOR_CITY BUTTON_EDITOR_TERRAIN BUTTON_EDITOR_DELETE}
	}

generic = {
	id = "BUTTON_EDITOR_UNIT"
	bitmap = "BUTTON_0102"
	upper = "BUTTON_0103"
	lower = ""
	up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT BUTTON_EDITOR_CITY BUTTON_EDITOR_TERRAIN BUTTON_EDITOR_DELETE}
	}

generic = {
	id = "BUTTON_EDITOR_MANUFACTORY"
	bitmap = "BUTTON_0104"
	upper = "BUTTON_0105"
	lower = ""
	up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT BUTTON_EDITOR_CITY BUTTON_EDITOR_TERRAIN BUTTON_EDITOR_DELETE}
	}

generic = {
	id = "BUTTON_EDITOR_TERRAIN"
	bitmap = "BUTTON_0106"
	upper = "BUTTON_0107"
	lower = ""
	up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT BUTTON_EDITOR_CITY BUTTON_EDITOR_TERRAIN BUTTON_EDITOR_DELETE}
	}

generic = {
	id = "BUTTON_EDITOR_DELETE"
	bitmap = "BUTTON_0108"
	upper = "BUTTON_0109"
	lower = ""
	up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT BUTTON_EDITOR_CITY BUTTON_EDITOR_TERRAIN BUTTON_EDITOR_DELETE}
	}

